
Raise with scrolls as soon as you collect resources for one. Health can be increased through Equipment and Sets. If you cannot afford them yet, start collecting them after you do the reset quest (which you should do as soon as you have collected all the resources for the strength scrolls). Agility - Start by raising to 101 with scrolls.Raise with characteristic points from level 2-21, then from 32-41, then from 62-71. If you cannot afford them yet, start collecting the resources at lvl 1. Strength - Start by raising to 101 with scrolls.If you don't mind losing the 10% earth resistance bonus, the Earth Bwak can be switched with an Air Bwak so that you can have up to +80 agility.

Having an Earth Bwak also allows you to choose whether you want to have more strength, life, or earth resistance. The Earth Kwak set adds 1 AP, 1 MP and 1 range. Try to get each part as close to perfect as possible, or maged with extra strength. The Earth Kwak Set is the best choice after the Gobball Set. The Gobball set also adds a lot of damage and 1 AP.įrom lvl 40+. The Gobball Set is useful until level 40. Try to find some maged parts.įrom lvl 11 to 45. It's cheap and adds damage and initiative. Note that Destructive Arrow makes Atonement Arrow obsolete (comparable damage, non-Linear, longer range, reduced cost), so it may be wise to unlearn Atonement at level 60, unless you want to keep it for damage variety (Atonement is neutral).įrom lvl 1 to 11. This is as far ahead as I can think in the spell part of this build Similar damage to Punitive, but more concentrated, and lower critical damage. Increases the range of your own spells, and possibly your friend's. No line of sight, low AP at level 5, helpful in tight situations and against dragoturkeys. Primary mid-range spell with a lot of damage potential Good for escaping monsters with a lot of MP, deals decent damage Then the reference build concentrates on enhancing capabilities.īoosts your critical hits to max your damage. The reference build maximizes specific spells to maximize damage available in any given situation.

So not really for beginners I would say.The Strength/Agility Cra Build evenly focuses on the Earth- and Air-based attacks (affected by strength and agility). The poison and insidious trap are still very strong but you need to be experienced with regards to the mobs' AI and their reactions to traps. However, it is quite difficult to play until lvl 110 or so because until then you don't really have a way to inflict damage directly. You can also do a lot of big brain moves with the double and traps. With the accumulation of small poisons, they benefit a lot from fixed damage. Also, since you can steal about 400 agility to an enemy, it's really good at locking and dodging enemies.Īgi sram is very good with poisons, can solo a lot of stuff and bypass some dungeon mechanics like Koutoulou's for example. Hits very hard when you got a lot of fixed air damage because Hupper has a lot of 2 and 3 ap attacks, and lvl 200 Agi gear is notorious for giving a lot of fixed damage. I played Agi Hupper and Sram, two very different playstyles but extremely strong.Īgi Hupper is very mobile and with the air rune, can do some placement and have crazy mobility (check Unii solotages on Youtube).
